Drinks · Opportunity
Coca-Cola World Cup 2026: the mall food court as a fan park.
A pitched digital activation for Coca-Cola in Pareto Group malls during the 2026 football World Cup: football challenges on mini-pitches in the food court, linked to a Coca-Cola web app that rewards fans for playing, buying and coming back.
- 2026
- Food court mini-pitches
- RFID wristbands
- QR and NFC at the till
- Coca-Cola web app
- Till-slip entries
- Predict the score
- Spin & Win
- Roaming photo booth
- Data-free access
- Days, always on
- 39
- Malls
- 8
- Digital challenges
- 5
- Outlets on the dashboard
- 175


An opportunity Hello Brand pitched to Coca-Cola and Pareto Group, in partnership with Social Wiiv. It did not run, so there are no results.
Chapter 1 of 8
The brief
A fast, three-month takeover of the malls, across the build-up, the tournament and the weeks after the World Cup, ending with a thank-you to the community. The mission: turn the “last three feet” of the physical retail space into busy digital touchpoints that capture data in real time.
The activation would run for 39 days, always on, 24/7, in 8 malls: Sandton City, Menlyn Park, Cresta, Southgate, Westgate, Tyger Valley, Pavilion and Mimosa Mall. Each would host 5 digital football challenges, prizes and fan rewards.
- Takeover
- Three months: build-up, tournament, thank-you
- Activation
- 39 days, always on, 24/7
- Where
- 8 malls, in the food court
- Challenges
- 5 digital football challenges per mall
- Platform
- A Coca-Cola web app on Social Wiiv
- Who it is for
- Football fans and families visiting the mall
The idea

Happiness begins here.
A connected loop between the food court and the phone. Mini-pitches and live viewing zones keep people in the centre of the mall. A QR code or NFC tap at the point of sale opens the Coca-Cola web app. Instant digital rewards then send customers back into the mall's shops and restaurants. Gamification turns casual mall visitors into loyal, daily app users through friendly competition.
- Coca-Cola: football brought to life where people already gather
- Coca-Cola: every challenge, purchase and prize in one web app
- Coca-Cola: a growing base of first-party data
- Pareto: longer visits and a modern omnichannel experience
- Pareto: measurable footfall sent to specific tenants
- Pareto: a link to a global event
Chapter 2 of 8
In the food court
A pitch in the atrium, a target wall, Coca-Cola kiosks and free Wi-Fi: the food court becomes the fan park, and every station leads to the same web app.

Ways in
Fans join wherever they meet the brand: at a station, at the till or through a friend.

The kioskRegister and take on a challenge. 
QR or NFC at the tillOpens the web app. 
Spin & WinOne free spin on registration. 
The roaming photographerBuy a Coca-Cola, get your photo.
Chapter 3 of 8
The fan's journey, start to finish
From a scan at the till to a level-up badge: six screens, all in the phone's browser, free of data charges.
Six steps
-
Scan to open the web appA QR code or NFC tap at the point of sale opens the Coca-Cola web app.
-
Predict the scoreFans predict match scores, and every action earns Points and Credits.
-
Answer a pollFans answer polls, such as their ultimate matchday snack and drink combo.
-
Buy in the online storeFans can buy in the app's online store, through a promoter at an event, or in a participating store.
-
Upload a till slipEvery bottle or can bought is 1 entry: fans send a photo of the till slip by WhatsApp or upload it in the web app.
-
Collect badges and level upEvery action earns Points, a lifetime score that never expires and lifts fans through the Bronze, Silver and Gold levels.

Earn, collect and redeem
-
Check in where you areFans check in at a restaurant, café, supermarket, kiosk, bar, liquor store, festival or trail run, and earn for it.
-
Invite friends on WhatsAppEvery friend who joins and verifies earns the inviter points and credits.
-
Answer a quick surveyShort surveys, such as whether fans have tried the new Coca-Cola, earn points and credits each time.
-
Enter the photo challengeFans post their best shot, friends vote for it, and the photo shares straight to their social channels.
-
Spend points in the rewards shopPoints and credits buy Coca-Cola merchandise, such as a branded T-shirt for R650 or 6,500 points.
-
Keep track in the walletThe wallet shows the balance and every purchase across the outlets, and tops up in a tap.
-
Get the news firstPush, in-app, WhatsApp, email and SMS messages tell fans about invitations, points earned, tickets and new challenges.
-
Climb the leaderboardA live leaderboard ranks the most active fans and keeps the friendly competition going.

Chapter 4 of 8
Challenges on the pitch, a shoot-out on the phone
Each player wears an RFID wristband, so every score in the food court is captured, shown on a live leaderboard and turned into points. On the phone, a penalty shoot-out: the goal is divided into 4 zones, each player takes 5 penalties while the opponent guesses the zone, then the roles swap. Players get 6 matches a day, 3 against random opponents and 3 against friends, who have 24 hours to accept.
The challenge screens
Sixty seconds per challenge; the wristband submits the score.

1. StartKnee bounce: 10 points a bounce. 
2. Sixty secondsThe clock runs on screen. 
3. SubmitSwipe the wristband. 
Header HeroKeep it up with your head. 
Toe bounceHands on the floor. 
DribbleThrough the cones. 
Target wallUp to 1,000 points.
What fans could win
-
Instant
Spin & Win
Caps, T-shirts, goodie bags and a free bottle, from one free spin on registration.
-
Rewards for Credits
From an R50 voucher
Merchandise, fan experiences, airtime and data, and vouchers such as R50 of Coca-Cola, with better rewards at the Bronze, Silver and Gold levels.
-
The proposed prize pool
2,000 match footballs
Plus 1,000 six-can cooler boxes, 200 under-counter beverage coolers, 100 50-litre cooler boxes and 30 football tables.
-
The grand prize
A trip for 2 to the World Cup
Every bottle or can bought is 1 entry, drawn live at the Grand Finale party.
Chapter 5 of 8
Every mechanic, in detail
Six mechanics, one loop: play in the mall, buy, upload, earn, come back.
Football challenges in the food court5
Fans take on skill challenges such as Header Hero (bouncing the ball on the head), knee-bounce streaks, toe bounces, dribbling and kicking at a target wall. Each player wears an RFID wristband, so every score is captured, shown on a live leaderboard and turned into points towards prizes.
Every Coca-Cola bought becomes an entry1 per bottle
Every bottle or can of Coca-Cola bought is 1 entry into a draw to win a trip for 2 to the 2026 World Cup. Fans can buy in the app's online store, through a promoter at an event, or in a participating store, then send a photo of the till slip by WhatsApp or upload it in the web app. Microsoft Azure AI reads each slip, finds the Coca-Cola products and blocks duplicates. Slips must be no older than 7 days, and one slip gives at most 10 entries. Entries build up in the fan's profile until a live digital draw at the Grand Finale party.

A World Cup hub in the web app
The web app gives fans World Cup news, team and player stories, results and the full match calendar in their own time zone, with reminders before key games. Every action earns Points, a lifetime score that never expires and lifts fans through the Bronze, Silver and Gold levels, and Credits, a currency they spend on rewards. Fans predict match scores, answer polls, invite friends and play the penalty shoot-out.
Rewards that send fans back into the mall
Credits are exchanged for Coca-Cola merchandise, fan experiences, airtime and data, and vouchers for Coca-Cola products and partner retailers, with better rewards at higher levels. A network of supermarkets, restaurants and fast-food outlets redeems rewards instantly.
The roaming photo booth and AI photos1 free spin
A fan who buys a Coca-Cola can have a promoter's photographer take their picture and send it to them by SMS, email or WhatsApp; registering through that link earns 1 free spin to win an instant prize. An AI photo booth, in the mall or in the app, turns fans into proud supporters of the South African national team, in the stands.
Open to every fan, with or without data
Reverse billing lets fans open the web app on their mobile network without using their own data or airtime, and free Wi-Fi in the mall connects them on the spot, so no one is left out of the promotions and competitions. Fans hear from the campaign through push and in-app notifications, WhatsApp, email and SMS.
Chapter 6 of 8
Promoters, photographers and the photo booth
Promoters in Coca-Cola red run the Spin & Win, sell through their own link in the app and register fans on the spot; a roaming photographer turns a purchase into a photo worth sharing.




Chapter 7 of 8
What we proposed
Every scan, sip and score, measured.
This opportunity was pitched, not run, so there are no results. These are the measures it set out.
Live dashboards
- Verified registrations
- Dwell time
- Conversions across all 175 outlets
- For marketing, brand, trade and activation teams
Fan engagement
- Challenge scores and leaderboards
- Verified purchases and draw entries
- Campaign performance in real time
- Exports for stakeholders
First-party data
- POPIA-compliant data captured at the point of intent
- Synced by API to Coca-Cola's customer data platform
- Footfall directed to mall tenants
Coca-Cola World Cup dashboard
What it will measure
39 days · sample
- Sample
41,862
Verified registrations
- Sample
38 min
Dwell time
- Sample
61,940
Verified purchases and draw entries
- Sample
12,906
Footfall directed to mall tenants
Live dashboards
- Sample
41,862
Verified registrations
Fans registered and verified in the Coca-Cola web app
- Sample
38 min
Dwell time
Average time in the mall for fans who took part
- Sample
9,734
Conversions across all 175 outlets
App purchases and rewards redeemed at the outlets on the dashboard
- From the case study
8
Malls
Food courts hosting the mini-pitches
- From the case study
175
Outlets on the dashboard
Outlets reporting to the live dashboards
| Item | Value |
|---|---|
| Sandton City | 7,214 |
| Menlyn Park | 6,583 |
| Pavilion | 5,248 |
| Tyger Valley | 5,127 |
| Mimosa Mall | 4,813 |
| Westgate | 4,486 |
| Cresta | 4,372 |
| Southgate | 4,019 |
| Item | Value |
|---|---|
| W1 | 34 |
| W2 | 37 |
| W3 | 41 |
| W4 | 42 |
| W5 | 39 |
| W6 | 35 |
- The kiosk 41%
- QR or NFC at the till 33%
- The roaming photographer 14%
- A friend's invite 12%
Fan engagement
- Sample
61,940
Verified purchases and draw entries
Draw entries from verified till slips, one per bottle or can
- Sample
27,315
Verified till slips
Slips read, checked for duplicates and accepted
- Sample
126,480
Challenge scores and leaderboards
Scores banked with the RFID wristbands across the 5 challenges
| Item | Value |
|---|---|
| W1 | 6,820 |
| W2 | 16,940 |
| W3 | 29,310 |
| W4 | 41,780 |
| W5 | 54,260 |
| W6 | 61,940 |
| Item | Value |
|---|---|
| Target wall | 28,958 |
| Header Hero | 27,940 |
| Knee bounce | 24,315 |
| Dribble | 23,407 |
| Toe bounce | 21,860 |
- WhatsApp 64%
- Web app upload 36%
First-party data
- Sample
12,906
Footfall directed to mall tenants
Rewards redeemed at the mall's shops and restaurants
- Sample
38,517
Synced by API to Coca-Cola's customer data platform
Verified profiles synced, with POPIA consent
| Item | Value |
|---|---|
| Fast-food outlets | 5,214 |
| Restaurants | 3,108 |
| Supermarkets | 2,960 |
| Cafés | 1,624 |
| Item | Value |
|---|---|
| W1 | 1,284 |
| W2 | 2,147 |
| W3 | 2,611 |
| W4 | 2,748 |
| W5 | 2,503 |
| W6 | 1,613 |
of verified registrations synced to the customer data platform, with consent
Rand values excl. VAT. Figures tagged Sample are for illustration only: not results from this or any campaign.
Chapter 8 of 8
How it would start
Three steps from yes to kick-off.
- Scoping: map the busiest atriums and digital spaces in key Pareto malls, such as Menlyn Park and Sandton City
- Technical integration: align the Social Wiiv platform with Pareto's retail network, Wi-Fi and physical footprint
- Phased rollout: finalise the three-month plan across the build-up, the tournament and the closing moments


